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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
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references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
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document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Lazarian instructions~, converted to
etext by Russell Reed <rreed@cei.net>.

LAZARN10.TXT, August 1997, etext #270#

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INSTRUCTIONS

  LAZARIAN

STARTING THE GAME

1.  Turn OFF your Commodore 64 before inserting or removing any
    cartridge.

2.  Insert the cartridge, with the label side up, into the expansion
    port on the back of the Commodore 64.  The expansion port is the
    opening farthest to the right when the keyboard is facing you.

3.  Turn ON the Commodore 64.  The opening LAZARIAN title page should
    appear.  If the screen remains blank after 5 seconds, turn the
    computer off, then on again.  If this doesn't work, turn the
    computer OFF and remove the cartridge.  Carefully re-insert the
    cartridge and try again.

4.  LAZARIAN is now in demo mode.  Press the fire button to start the
    game.


GAME DESCRIPTION

You are the pilot of a space fighter stationed in a remote sector of
our galaxy.  Your mission is to rescue stranded starships and to defend
your sector of space against all types of hazards.  You start with
three ships.  If one of your ships is destroyed, you get a new,
refueled ship at the same point in the game.  If you get 14000 points,
you're awarded a bonus ship.

PHASE I

In the first phase of the game, one of your sister ships is in trouble
and is sending out an SOS.  A tight cluster of meteors in separate,
interlocking force fields encircles the sister ship.  When each force
field turns yellow, shoot it to release the meteor it holds.  You must
release all the meteors before you can move the center of the circle
and rescue your sister ship.  You must rescue the ship before your fuel
runs out.  You will not be able to refuel until you have succeeded in
this rescue.

After the rescue and before your fuel runs out, you must avoid the
meteorites coming at you while you destroy the meteors circling around
you.  When you hit all the meteors, you advance to the next phase of
the mission.

PHASE II

In the second phase, your space ship is refueled, and you are sent out
to rescue another ship in distress at the top left corner of the
screen.  To get there, you must overcome several different kinds of
deadly obstacles while you work your way through the four levels of a
tunnel.  You must do this before your fuel runs out.

PHASE III

In the third phase, your ship is refueled once more, and you are sent
out to battle the deadly one-eyed space leviathan, LAZARIAN.  You can
destroy LAZARIAN only by shooting its eye.  You must cut away the
monster with your upper laser to release the eye.  Meanwhile, avoid the
missile attacks by dropping back and to the side.  Once you release the
eye, you'll have to hit it four times to destroy it.

As your skill level increases and you advance further into the game,
each successive mission becomes harder to complete.


CONTROLS

LAZARIAN is designed to be used with the JOYSTICK only.  Plug your
joystick into CONTROL PORT-1.  Use the joystick for both movement and
fire.

MOVEMENT (assuming the fire button is not pressed)

Push the joystick in the direction you want to move (i.e., up for up,
etc.)  You can also move diagonally (i.e., up/left, down/right, etc.).

FIRE

When your ship fires, its fuel consumption doubles.

There are two firing modes in LAZARIAN.  The first, STATIONARY FIRE, is
activated by pressing the fire button when the joystick is in the
neutral (straight up) position (you are not trying to move your ship).
After the button is pressed (and while you're still holding down the
fire button) push the joystick in the direction you wish to fire (up,
down, left or right only).  The space ship will then fire in the chosen
direction.  As long as you hold down the button and push the joystick,
the ship continues to fire in that direction.  To fire in a new
direction, simply push the joystick in another direction while you
press the fire button.  To move your ship again, release the fire
button.

To use the other mode of firing, MOBILE FIRE, press the fire button
while your ship is moving.  The space ship immediately begins to fire
in the direction you are currently moving.  As long as you hold down
the fire button, the ship continues to fire in that direction, even if
you change directions later.  To select a new firing direction, release
the joystick, and press it again while you move in the new direction.

SPECIAL KEYS & FUNCTIONS

The RUN/STOP key acts as a PAUSE button in LAZARIAN.  Press the
RUN/STOP key at any time (except when your ship is exploding) to freeze
the game.  Resume play by moving the joystick or by pressing the
RUN/STOP key while you hold down the shift key.

The RESTORE key acts as an instant game reset.  Hitting this key brings
you immediately to the LAZARIAN title page.  High scores are not reset.

If all three of your ships are destroyed during your FIRST MISSION
ONLY, you can still continue the mission.  You must press the fire
button within 10 seconds to continue.  Your score will be reset to 0,
and you will receive 3 new ships.

If your score is one of the three high scores during the current
playing session, you will be given the chance to enter your initials
for display during demo mode.  (Naturally, they will disappear when you
turn the computer off.  Sorry!).  If your score is high enough, you
will go to the high score page after the game is over.  A question mark
will appear where you are to enter your initials.  Move the joystick
left or right to get to each of your initals.  Hit the fire button to
enter each initial, and go on to the next one.

DEMO MODE

If you don't hit the fire button when you turn on the LAZARIAN
cartridge, the game goes into DEMO MODE.  Three of the five LAZARIAN
games screens will be displayed, as well as the title page and the high
scores of the day.  Just hit the joystick fire button to start the
game.


SCORE VALUES

                                    variable --
Meteor liberated                 20-100 points each
Meteor destroyed                     70 points each
Alien destroyed                      70 points each
Fort destroyed                       70 points each
Distressed sister shipp
rescued                            1000 points
Pieces of the leviathan
destroyed                             5 points each
Eye released                       1000 points
1st, 2nd, & 3rd laser hit on
the eye                             500 points each
Final (4th) laser hit on the eye   1000 points


STRATEGY HINTS

Phase I:  While freeing meteors from the force fields, try to stay as
far away from them as possible to avoid being hit.  For the highest
score, hit the meteor as soon as its force field turns yellow.  The
longer you wait before you hit it, the lower your score will be.

After you enter the red circle and begin destroying meteors, watch
out for the small missiles the meteors fire at you.  Always give
yourself dodging room.


Phase II:  Catching your ship on the tunnel slows you down, so be
careful.

When you can, dodge the aliens instead of firing at them because
firing doubles your fuel consumption.  You need a good supply of fuel
to get through the tunnels.

Destroy the fort barriers quickly on level 2.  You can often slip by
without having to destroy all the forts.  Watch out for missiles.

At level 3, there are short delays between bursts from the enemy gun
emplacements.  Wait for these opportunities to slip by, especially in
laster rounds of play.

Dexterity is the key to dodging the comets at level 4.  Always go to
the very top or the very bottom of this level of the tunnel when you
are dodging.


Phase III:  Dig away a tunnel to the eye by firing up pwhile you're
moving.  Use fire mode 2, which lets you fire while you're in motion.
Your ship needs a space only two blocks wide to get close enough to hit
the eye, but you'll have more dodging room if you open a three block
wide space.  Sometimes you may have to back out completely to avoid an
on-coming missile cluster.  But you must be quick because the pieces of
the leviathan regenerate quickly.  And beware of the aliens at the
side, for they'll fire at you, too.

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End of Project 64 etext Lazarian instructions.

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