DOCUMENTS TO BRUCE LEE
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SCENARIO 
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In Bruce Lee you will experience the power and the glory of Bruce Lee, one of the greatest masters of the martial arts. As Bruce Lee, you will confront a barrage of vicious foes. You must penetrate the fortress of the Evil Wizard and claim his fortunes. Destroying the Wizard will earn you immortality and infinite wealth! 
As you enter one of the many secret chambers deep within the fortress, you are pursued by two of your most fearless enemies: the Ninja, a skillful fighter with an arsenal of deadly weapons, and his partner, the massive Green Yamo, who can deliver bone-crushing blows. Added threats await you in the Evil Wizard's chambers where you become the target of deadly fire from the eyes of the Wizard. Only you possess the strength and ability to conquer these enemies and survive. 
Now you, too, can experience the excitement of Bruce Lee... The legend still lives on. 

FEATURES
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* twenty secret chambers to explore 
* dazzling graphics and animation 
* unique multiple player options 

STORY 
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An opulent, mysterious, and perilous fortress is the setting as Bruce Lee seeks to claim infinite wealth and the secret of immortality from the Wizard who dwells within. 
You begin your search for the Wizard at the entrance to his fortress. This chamber, and each chamber here, is sealed off from the other rooms. The only way to get from one room to the adjoining room is to jump up and take the lanterns which hang from the ceiling. When you get all the lanterns (or at least certain lanterns) for that room, the door opens. (Watch the edges of your screen so that you'll see when your exit is possible.) Hint: You must get all of the lanterns in the first three rooms in order to proceed. Then goto the middle room and look for the opening through which you can exit. 
Throughout your search for the Wizard, you are attacked by the Ninja brandishing their bokken sticks. Even more dangerous is the Green Yamo, who runs after you and delivers crushing kicks. Duck and run away to foil their attempts to harm you, then come back kicking and chopping - the Green Yamo can survive only three blows and the Ninja can survive only two. Take as many lanterns and cover as much ground as you can before these foes reappear. 
To get around each room, you can climb vines (up, down, or sideways), ride on waves of particles which change direction at random, leap from ledge to ledge, and jump down from a ledge without injury. 
Hazards and traps await you in the roomsclose to the Wizard's chamber. You must avoid electrical charges passing through gaps between ledges, pan lights streaming across the floor, and exploding t'sung-lin (bushes) appearing from nowhere. 
When you finally reach the Wizard, keep away from the fire balls streaming from his eyes. Press the button which destroys the Wizard - and his fortunes are yours! Enjoy them, because your next foray into the fortress will be more difficult! 

GAME CONTROLS AND INDICATORS 
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For a one player game plug a joystick into control port one. 
For a two players game plug joysticks into both control ports. 
Number of players: Press the [F3] key toindicate the number of players. 
Play against the computer or an opponent: Press the [F5] key to indicatewhether the player who is "up" as Bruce Lee will compete against the computer or against an opponent. 
You can set up four combinations using the number of players indicator ([F3]) and the computer / opponent indicator ([F5]): 
One player vs. computer: You are Bruce competing against the computer's Green Yamo. You can take five falls before the game is over. 
One player vs. opponent: You are Bruce and another player is the Green Yamo. You can take ten falls before the game is over. After the game is over, you can switch roles if you wish. 
Two players vs. computer: You and another person take turns being Bruce, competing against the computer's Green Yamo. As soon as you (Bruce) take a fall, the other player takes a turn using the joystick in port two, competing as Bruce against the computer's Green Yamo. The computer keeps each player's score. 
Two players vs. opponent: You are Bruce Lee and player two is the Green Yamo until Bruce takes a fall. At that point, player two becomes Bruce and you become the Green Yamo until Bruce takes a fall. (Do not switch joysticks!) The computer keeps track of each player's score. 
Begin play by pressing either the [F7] button on the computer or the joystick button. 
Left-hand joystick control: From the options page, press [L] and give the joystick a quarter turn clockwise. To go back to right-hand control, press [R] and give the joystick a quarter turn counterclockwise. (Player two can change the control of the joystick in port two by pressing [SHIFT] + [L] and [SHIFT] + [R].) An "L" in the upper left corner of the screen indicates left-hand joystick control for player one. When there is a player two or "opponent", an "L" in the upper right corner indicates left-hand joystick control for that player. 
Run left and right by moving the joystick left and right. 
Kick by pressing the joystick button while you are running. You will deliver a kick in that direction. 
Chop by pressing the joystick button while you are standing still. You will execute a chop in the direction you are facing. 
Leap to get from one ledge to another bymoving the joystick up and to the left or right. You may find that Bruce will have to leap to avoid hazards along some passageways. 
Jump to take a lantern or to grab on to a vine. 
Climb up a vine by positioning yourself under it, moving the joystick up, and holding it there until you reach the top. 
You can climb down the vine by pulling the joystick down and across it by moving the joystick left or right. 
Duck to avoid a blow from the Green Yamoor the Ninja by pulling the joystick down. (Bruce can duck, but the Green Yamo cannot.) 
Pause the game by pressing [SPACE]. Press [SPACE] (or the player "up" can press his joystick button) to resume play. 
Quit game and go to title page by pressing [F1]. 
Indicators are shown on the top line of the screen. From left to right you will find: Player "up", that player's score, top score for this session of play, and the number of falls in reserve before the game is over. 

POINTS 
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Landing on Ninja or Yamo .......... 50
Kicking Ninja or Yamo ............. 75
Chopping Ninja or Yamo ............ 100
Lantern ........................... 125
Knocking out Ninja ................ 200
Knocking out Yamo ................. 450
Entering new room ................. 2000
Destroying Wizard ................. 3000 

CREDITS 
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Programming by Ron J. Fortier. 
Concept by Ron J. Fortier and Kelly Day.
Computer graphics by Kelly Day. 
Documentation by Ingrid Holcomb. 
Licensed by Ziv International. 
Bruce Lee (Tm) designates a trademark of Linda Lee. 
Copyright 1984 Datasoft Incorporated. All rights reserved. 

REMEMBER CREDITS 
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Titlepic from the disk original and documents supplied and typed by -HOK-
Original tape supplied, cracked, trained, debugged and improved by -JACK ALIEN-

WHAT'S DEBUGGED 
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The game crashed anytime while playing because a wrong byte was set to the $D011 register ($9B instead of $1B for screen on). This caused to hang up the IRQ of the game as it waited for a raster position which doesn't exist when $D011 is at $9B! This happened only sometimes when you leaved a room. 

WHAT'S IMPROVED 
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The game copied useless lines to the $DE00 memory, this could cause a crash when you played the game with Action Replay. All the routines got changed so this version is Action Replay friendly now! 
This game used the DIN charset when you played it with a C=128. Now it uses only the original CBM charset! (Thanks to HOK/REMEMBER for additional help!). 
Anyway, this game featured 3 ingame protections when I changed the byte for using the CBM char only, funny! 

IMMORTAL ANTIQUES 
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www.remember64.de 
...enjoy...